SignInManager
public class SignInManager : NSObject
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These must be stored in user defaults– so that if they delete the app, we lose it, and can start again. Storing both the currentUIDisplayName and userId because the userId (at least for Google) is just a number and not intelligible in the UI.
Declaration
Swift
public static var currentUIDisplayName: SMPersistItemString
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Declaration
Swift
public static var currentUserId: SMPersistItemString
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Declaration
Swift
public static let session: SignInManager
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Declaration
Swift
public var signInStateChanged: TargetsAndSelectors
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Declaration
Swift
public fileprivate(set) var lastStateChangeSignedUserIn: Bool
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Declaration
Swift
public func getSignIns(for userType: UserType?) -> [GenericSignIn]
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Set this to establish the current SignIn mechanism in use in the app.
Declaration
Swift
public var currentSignIn: GenericSignIn? { get set }
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A shorthand– because it’s often used.
Declaration
Swift
public var userIsSignedIn: Bool { get }
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At launch, you must set up all the SignIn’s that you’ll be presenting to the user. This will call their
appLaunchSetup
method.Declaration
Swift
public func addSignIn(_ signIn: GenericSignIn, launchOptions options: [UIApplicationLaunchOptionsKey : Any]?)
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Based on the currently active signin method, this will call the corresponding method on that class.
Declaration
Swift
public func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool
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Declaration
Swift
public func signInStateChanged(to state: SignInState, for signIn: GenericSignIn)